Total Chaos
CueForge
Run the show with confidence.
Professional show-control software for theatres, productions, venues and interactive experiences. Built by operators who know what happens when the house lights go down.
CueForge application interface
Application interface — screenshot in production
Early AccessShow Mode
Wonderland Evening Experience
Forest Atmosphere
Next
Character Entrance
Status
Ready
Built from production reality
Most software is designed by software companies. CueForge is designed by people who run shows.
Chaos
- Audio software
- Lighting console
- Video system
- Manual notes
- Trigger spreadsheets
Control
CUEFORGE
Orchestration
- Audio QLab · MIDI
- Lighting grandMA3
- Video Resolume
- Automation HTTP · Timecode
- Interactive OSC
Workflow
Why it matters
Confidence under pressure
Complex shows involve hundreds of cues, multiple systems, and a narrow window to recover when something goes wrong. CueForge turns that complexity into a deliberate, repeatable workflow.
Visibility
Know what is running and what comes next.
Confidence
Validate the show before the audience arrives.
Predictability
A cue does what it says, every time.
Show Mode
Know what is running. Know what happens next.
A clean, panic-resistant interface for high-pressure moments.
Why it matters
Show Mode displays only what the operator needs: the running cue, the next armed cue, elapsed time, and essential controls. No accidental edits. No visual noise.
- Large GO button and clear NOW/NEXT display
- Panic-resistant design prevents accidental changes
- Mode separation keeps editing out of performance
CueForge Show Mode interface
Show Mode interface with NOW/NEXT display and GO button
AvailablePreflight
Catch problems before the audience does.
Every show is validated before it runs.
Why it matters
Preflight runs a complete safety check before Show Mode entry. Missing media, broken trigger mappings, and unsafe conditions are caught early and classified as blockers or warnings.
- Automatic checks for media, triggers, and outputs
- Red blockers must be fixed before showtime
- Yellow warnings are acknowledged consciously
CueForge Preflight report
Preflight report with blockers and warnings
AvailableTriggers
Connect CueForge to your production ecosystem.
One cue. Multiple systems. Controlled dispatch.
Why it matters
Map cues to internal targets and send OSC, MIDI, and HTTP today. grandMA3, QLab, and Resolume sends are in early access — validate them in your own environment. Every trigger is checked before showtime, and honest status labels keep expectations realistic.
- Internal, OSC, MIDI, and HTTP trigger families available now
- Control Mapping receives MIDI, OSC, and HTTP with exactly-once execution
- grandMA3, QLab, and Resolume sends in early access
- Test every mapping before the audience arrives
CueForge trigger mapping editor
Trigger mapping editor with output families
AvailableEdit Mode
Build the show in a safe, structured workspace.
Nothing is live until you decide.
Why it matters
Edit Mode is where productions are authored. Organize cues, set properties, map triggers, and group complex scenes — all with full control and no surprises. Audio cues open into the Audio Deep Editor: waveform, markers, beat grid, and phrase regions for show design.
- Cue list, inspector, and timeline in one workspace
- Group cues for parallel or sequential execution
- Audio Deep Editor with waveform, markers, and beat grid
CueForge Edit Mode interface
Edit Mode interface with cue list and inspector
AvailableIntegrations
CueForge is the orchestration layer
One deliberate control point connects lighting, audio, video, automation, and interactive systems. Honest status labels. No unsupported claims.
grandMA3
OSCSend OSC triggers to MA3 executors, sequences, and custom commands from CueForge cue markers. Early-access maturity.
QLab
OSC (UDP)Send OSC triggers to QLab from CueForge cue markers. Early-access maturity.
Resolume
OSCSend OSC triggers to Resolume clips, compositions, and effects from CueForge cue markers. Early-access maturity.
OSC (Open Sound Control)
OSC over UDPGeneral-purpose OSC in both directions: OSC Cues send to any compatible device or software, and Control Mapping receives OSC to fire cues and show actions.
MIDI
MIDI (Note On, Note Off, Control Change, Program Change)MIDI in both directions: MIDI Cues send to synthesizers, lighting desks, DAWs, and other MIDI-capable equipment; Control Mapping receives MIDI (including hardware controllers) to fire cues and show actions.
HTTP / Webhooks
HTTP (GET / POST / PUT / PATCH / DELETE)HTTP in both directions: HTTP Cues send requests to external APIs, control systems, and webhooks; Control Mapping receives HTTP (method + path matching) to fire cues and show actions.
Timecode (MTC / LTC)
SMPTE (MTC over MIDI, LTC over audio)Synchronise CueForge playback to external timecode sources for tightly timed productions.
Operator experience
When the audience arrives, uncertainty disappears.
What is running
The active cue, elapsed time, and output status are visible at a glance. No ambiguity. No hunting for information.
What happens next
The armed next cue is shown before the operator triggers it. There are no surprises when pressing GO.
Validate before showtime
Every show is checked before it runs. Missing media, broken mappings, and unsafe conditions are caught early.
Safe, tested triggering
Keyboard, MIDI, OSC, and HTTP mappings are mapped, validated, and tested in one place before the audience arrives.
Clear system state
No hidden states. No mystery timing. Every cue reports its status so the operator can diagnose without guessing.
CueForge Show Mode interface
Show Mode interface with NOW/NEXT display and GO button
AvailableCueForge Beta
Shape the next generation of show control.
We are inviting operators, theatres, venues, and production teams to help refine CueForge before public release. Beta access includes early builds, direct feedback channels, and a reduced license price.
No public release date yet. Beta is invite-only.